You need some constructive feedback
Here's some improvement ideas to think about. Laziness is the enemy of quality so hopefully you'll heed some advice.
I must be bored to do a full review of this game (C++ isn't working on this computer may be why), maybe to your benefit.
Also since this computer is slow, I'm unsure as to the actual framerate and some things may be inaccurate.
Lets start with graphics:
Title screen could use a background.
Too much blank space on the name your hero screen, maybe even detail that input box some.
Amazingly the character selection screen looks excellent, should probably put the shadow under both images. It looks fine without though.
Storyline has some problems, Saul talks about training that never existed, That screen also has a very bland background, the box,text,etc should be centered.
Decorate those chat boxes, and just about every other box. Its just so bland! All they need is a well-made border, and just resize it for each box.
Final graphical problem and probably the most important. In a battle, attackers should actually hit the opponent.
Programming:
Player can skip stat selection at the start.
It is suggested you provide enemy stats (its convenient and lets players think about what they should do.)
The waiting bar seems completely pointless, as soon as the computer makes a move (which should be immediately) the player should go again (for the impatient people).
The computer seems to make random attacks, and doesn't use any logic whatsoever. Make it smarter, heal when health is low, attack relentlessly otherwise, and use spells etc. when possible or otherwise convenient.
You need a gimmick as well to make this more interesting. The battle itself is rather dull and doesn't require much thought. A turn based game MUST require players to use the brain to some degree. Basically a 2 line script could play this game. "attack until your health is low then use a potion."
Maybe make some skills that you can charge up by using your turn to charge something, have a defend option to stop an attack. Opponents could be forced to give up a weapon they own (and players too).
Overall, the programming just seems too simple. A little above the simplest possible for this genre.
The sound itself seems unsuitable, find some better ones. Just about everything should make a noise. For a one man project, I would have to say this is pretty good, the art seems well done but lacking. The programming is too simple and featureless.
More work is definitely recommended.
Even if most people rate this high (and of course you can never please everyone), the amount you can improve is tremendous.
Perfection is never attainable, but the attempt for it is very beneficial.
This review was completely intended to help you, so don't take anything personally ;)