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20 Game Reviews

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90% professional, 10% typo

Its amazing how much complaining there is over the game being just a demo. I guess no one realizes that some people want to make games for a living. $10 is a fair price for this game considering I've spent more to eat lunch. Triple A titles go for five times that. A lot of effort went into making this game and you deserve to make some money from it.

As for the game, it had a very professional look and feel to it. The glaring typo at the the end killed that a little though. Try to have someone review all your text for grammatical errors before releasing the game to the public. Spelling mistakes is associated with poor quality and can be a sales killer.

The gameplay wasn't challenging enough as it was really easy to please the campers. They should demand more things like roads and entertainment and maybe get upset when their campsite is too close to a supermarket.
Of course, I only played the demo, so maybe difficulty is handled in the full version.

Keep up the good work!

The only real problem with the game is...

Starting over from the beginning isn't fun. I played until I died, and I won't be playing again. Add a save option or restart on the same level and just give a small penalty like zeroing the material.

On a side note, more weapon upgrades would be nice.

mofunzone responds:

Yep, it's a feature we got planned for all of our future games. Thanks for playing! :)

Good game but...

When you lose, you should restart that level, not go through the entire game again. That kind've cut the play time down for me. I didn't even know there was a time limit...

Same thing

This is pretty much the same as Maganic Wars Final. Next time add some FEATURES. You might as well call this Maganic Wars Final v1.01.

Its not hard to get these sounds

You think Blizzard is trying to protect the sound files? They provide a sound utility that extracts them for you. Anyone could make this.
Congrats on preying on SC fans for a high rating...

So annoying...

The mouse minigames were way too annoying. The alarm idea made it even worse. I had to run through the laser beams a few times before I gave up. Players shouldn't have to turn any alarms off.
Other than that, I think enemies should be more numerous. I could clear a room in 2 seconds.
It looks like you have the programming down, but work on the game design.

Has Potential

You should keep working on this, Add and fix a bunch of things and it should get at least a 3.5 rating. :D

You need some constructive feedback

Here's some improvement ideas to think about. Laziness is the enemy of quality so hopefully you'll heed some advice.
I must be bored to do a full review of this game (C++ isn't working on this computer may be why), maybe to your benefit.

Also since this computer is slow, I'm unsure as to the actual framerate and some things may be inaccurate.

Lets start with graphics:
Title screen could use a background.
Too much blank space on the name your hero screen, maybe even detail that input box some.
Amazingly the character selection screen looks excellent, should probably put the shadow under both images. It looks fine without though.

Storyline has some problems, Saul talks about training that never existed, That screen also has a very bland background, the box,text,etc should be centered.

Decorate those chat boxes, and just about every other box. Its just so bland! All they need is a well-made border, and just resize it for each box.

Final graphical problem and probably the most important. In a battle, attackers should actually hit the opponent.

Programming:

Player can skip stat selection at the start.
It is suggested you provide enemy stats (its convenient and lets players think about what they should do.)
The waiting bar seems completely pointless, as soon as the computer makes a move (which should be immediately) the player should go again (for the impatient people).
The computer seems to make random attacks, and doesn't use any logic whatsoever. Make it smarter, heal when health is low, attack relentlessly otherwise, and use spells etc. when possible or otherwise convenient.

You need a gimmick as well to make this more interesting. The battle itself is rather dull and doesn't require much thought. A turn based game MUST require players to use the brain to some degree. Basically a 2 line script could play this game. "attack until your health is low then use a potion."
Maybe make some skills that you can charge up by using your turn to charge something, have a defend option to stop an attack. Opponents could be forced to give up a weapon they own (and players too).

Overall, the programming just seems too simple. A little above the simplest possible for this genre.

The sound itself seems unsuitable, find some better ones. Just about everything should make a noise. For a one man project, I would have to say this is pretty good, the art seems well done but lacking. The programming is too simple and featureless.
More work is definitely recommended.

Even if most people rate this high (and of course you can never please everyone), the amount you can improve is tremendous.
Perfection is never attainable, but the attempt for it is very beneficial.

This review was completely intended to help you, so don't take anything personally ;)

eh?

You need to explain a little on this game. Controls? arrows and space bar... is that it?
And what am I supposed to do? I can only go into one house. I used space bar on just about everything and didn't get anywhere.

mr-frog responds:

Sorry for you're hard time. i'll make it up for you in the update.

Indy = Racing

Okay, the steering is too sharp. There should be computer opponents, and larger race courses. Include those and your guaranteed at least a 3.0 rating.

"Coding for multi-core systems is more trouble than it's worth. Crashing due to race conditions and data dependencies takes a long time to debug, and in the end, the critical sections leave you with the same performance you started with."

Age 36, Male

Game Programmer

Full Sail

Florida

Joined on 11/6/04

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